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...What is Simulation? - Discrete Event Simulation

Definition

What is Simulation? The Oxford English Dictionary describes Simulation (Discrete Event Simulation) as:

"The technique of imitating the behaviour of some situation or system (Economic, Mechanical etc.) by means of an analogous model, situation, or apparatus, either to gain information more conveniently or to train personnel."

Since the early 1960's, Simulation has been one of many methods used to aid strategic decision making within industry. Its main strength lies in the ability to imitate complex real world problems and to analyse the behaviour of the system as time progresses.

There are two main types of simulation: Discrete and Continuous. iBright Ltd expertise lies in Discrete Event Simulation.

Discrete Event Simulation

Discrete Event Simulation (DES) concerns the modelling of a system as it evolves over time by representing the changes as separate events. This is the opposite of Continuous Simulation where the system evolves as a continuous function (differential).

Application Areas

Well-known examples of Simulation are Flight Simulators, Fleet Management and Business games. However, there are a large number of potential areas for Discrete Event Simulation. One of the main areas currently being explored is in designing new manufacturing areas, especially where high capital investment is involved. For example, if a company wishes to build a new production line, then the line can be first simulated to assess feasibility and efficiency. The diagram below shows the key stages in using Discrete Event Simulation. It can be noted that this bears a strong resemblance to other simulation techniques and other analysis program development methodologies (prototype method) [Sommerville, 1992].

Three Key stages used in Discrete Event Simulation

Key Principles

Although, discrete event simulation could conceivably be carried out by hand it can be computationally intensive, therefore will invariably involve computers and software. The software could be a high level programming language such as Pascal or a specialised event/data driven application, such as iBright Ltd's 'baseSim' (Monte Carlo Simulation). The five key features found in the software simulation model are:

1
Entities

Representations of real-life elements e.g. in manufacturing these could be parts or machines.

2
Relationships

Link entities together e.g. a part may be processed by a machine.

3
Simulation Executive

Responsible for controlling the time advance and executing discrete events.

4
Random Number Generator

Helps to simulate different data coming into the simulation model. Important that the random data can be reproduced in different simulation runs.

5
Results & Statistics

Important in validating the model and for providing performance measures.

The simulation executive may operate in one of two manners [Ball, 1996]:

1
Time Slicing

Advances the model by a fixed amount each time, regardless of the absence of any events to carry out.

2
Next Event

Advances the model to the next event to be executed, regardless of the time interval. This method is more efficient than Time Slicing, especially where events are infrequent, but can be confusing when being represented graphically (processes that take different times will appear to happen in the same time frame if the stop event is the next event after the start event).

Three different approaches to Discrete Event Simulation

There are also three approaches to describing the discrete simulation, see the Diagram above [Pidd, 1992].

1
Event

This approach describes an instantaneous change, usually from a stop event to a start event. This is the most common one used, easy to understand and efficient and is acceptable to implement.

2
Activities

Represents a duration. Essentially groups a number of events in order to describe an activity carried out by an entity e.g. a machine loading. This approach is easy to understand and to implement but is not efficient.

3
Process

This approach groups activities to describe the life cycle of an entity e.g. a machine. This is less common and more difficult to plan and implement, but is generally thought to be the most efficient.

Visualisation

Visual interactive simulation (VIS) has been available since the late 1970's. Before this simulation models were simply 'black boxes' - data going in and results coming out. In such a scenario establishing credibility and confidence in the simulation model would not have been easy [Robinson, 1994].

Using on-screen animations in a simulation model enables the status of the model to be viewed as it progresses e.g. a machine that breaks down may change its colour to red. This enables visual cues to be passed back to the operator of the simulation model, so action could be taken. Additionally, visualisation is useful in convincing management of the model's credibility. For example, in manufacturing if the Directors can see a visualisation of the production line with widgets travelling down a conveyor belt, it would do more to sell the concept of the model than a 'black box', churning out data.

With VIS the prime motivation is not only portrayal of the running simulation model but also the interaction with it. For example, in using the above scenario, if the User wanted to see how the production line would run with an extra machine then he could simply 'plug in' a machine, at the appropriate position, and monitor the effect that this would have on the model.

Visual Interactive Modelling (VIM) takes this concept one stage further by allowing the model to be created interactively. This allows a model to be constructed by dragging (with a mouse) 'Entities' (machines, parts etc.) from a library onto a frame. The entities could then be connected in the desired order. Many of the advanced VIM simulation tools allow program code to be attached to the entities and events, therefore making the model potentially more sophisticated and flexible.

Visualisation and simulation are extensively used in the training of operational staff, especially where the training cannot be carried out in real life e.g. shutting down the reactor of a nuclear power station after an earthquake.

Object Oriented Simulation

Object Oriented techniques have been developed since the early 1960's as a result of simulation development (SIMULA). Until recently, the two were not coupled despite their original tandem development. There are currently only a handful of Object Oriented simulation applications available on a commercial basis; one of the most prominent of these is iBright Ltd's 'baseSim'.

The main difference between traditional program development and Object Oriented techniques is the way in which the data and the program code are stored and manipulated. In traditional software, the data and the program code are intermingled throughout the program, making data security and integrity difficult to achieve (it is sometimes possible for one procedure to cause knock-on effects as global data is changed). However, in Object Oriented simulation software all data and procedures relating to a single entity (object) are encapsulated within an object, with the object controlling its own interaction and data integrity permissions with other objects. Clearly, the methods inside the object could cause similar knock-on effects, if poorly implemented.

Object Oriented simulation tools, in particular iBright Ltd's 'baseSim', are very powerful as they make use of Object Oriented techniques such as modularity, class structure, inheritance, hierarchy and polymorphism.

References:

Ball, P.: 'Introduction to Discrete Event Simulation', University of Strathclyde, 1996

Pidd, M.: 'Computer Simulation in Management Science', John Wiley & Sons, Inc., 1992

Robinson, S.: 'Successful Simulation: A Practical Approach to Simulation Projects', McGraw-Hill International (UK) Ltd, 1994

Sommerville, I.: 'Software Engineering, Fourth Edition', Addison-Wesley Publishing Company, Inc., 1992

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