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Online Catalogue > Free Tutorials

Tutorial #01 - Getting Started using the TemplatePanel Tutorial #01 - Getting Started using the TemplatePanel
[ Ref: BSIM-TUT-001 ]
This tutorial is aimed at getting started with using one of baseSim's model building methodologies, namely the 'TemplatePanel'. Covers baseSim 3.0.0.1 



Tutorial #02 - Model building using the TemplatePanel
[ Ref: BSIM-TUT-002 ]
The aim of this tutorial is to explore the further use of material flow objects including the 'Tbs2FlowRouter' object, to demonstrate controlling SubNodes and setting SubNode icons and in using the 'Tbs2DistributionManager' object as a means of including statistical distributions to represent model times. Covers baseSim 3.0.0.1 


Tutorial #02 - Model building using the TemplatePanel

Tutorial #03 - Using Properties and Tables Tutorial #03 - Using Properties and Tables
[ Ref: BSIM-TUT-003 ]
The aim of this tutorial is to become familiar with the use of baseSim tables for storing data, to use baseSim tables for capturing results and to explore the use of material flow properties. Covers baseSim 3.0.0.1 



Tutorial #04 - Using Model Hierarchy to handle Complexity
[ Ref: BSIM-TUT-004 ]
The aim of this tutorial is to introduce the baseSim model hierarchy, to show the practical use of this hierarchy and to introduce the baseSim 'Tbs2FrameLink' and 'Tbs2ChildFrame' objects. Covers baseSim 3.0.0.1 


Tutorial #04 - Using Model Hierarchy to handle Complexity

Tutorial #05 - Further Model Building Tutorial #05 - Further Model Building
[ Ref: BSIM-TUT-005 ]
The aim of this tutorial is to introduce a greater degree of model building complexity, using the 'Tbs2Variable' object for recording top-level results and to introduce the baseSim 'Tbs2EventAction' component for generating events. Covers baseSim 3.0.0.1 



Tutorial #06 - Animation and Graphics
[ Ref: BSIM-TUT-006 ]
The aim of this tutorial is to enhance simulation through better use of model specific graphics, animate the material flow to represent reality and to introduce using the 'Tbs2SpriteManager' and 'Tbs2AnimationManager' components. Covers baseSim 3.0.0.1 


Tutorial #06 - Animation and Graphics

Tutorial #07 - Importing Database Data (Professional) Tutorial #07 - Importing Database Data (Professional)
[ Ref: BSIM-TUT-007 ]
This aim of this tutorial is to introduce part of the baseSim database connectivity features. Covers baseSim 3.0.0.1

This tutorial requires baseSim Professional.  



Tutorial #08 - Using the OptimisationManager (Optimiser)
[ Ref: BSIM-TUT-008 ]
The aim of this tutorial is to introduce the use of the baseSim GA (Genetic Algorithm) Optimisation Manager. Covers baseSim 3.0.0.1

This tutorial requires baseSim Optimiser.  


Tutorial #08 - Using the OptimisationManager (Optimiser)

Tutorial #09 - Using the ActiveX interface for Model Delivery Tutorial #09 - Using the ActiveX interface for Model Delivery
[ Ref: BSIM-TUT-009 ]
The aim of this tutorial is to demonstrate how to 'wrap up' a baseSim Model as an ActiveX form, to be embedded in a Web Page (Internet Explorer) or in another ActiveX compliant application, such as Microsoft Word of Visual Basic. Covers baseSim 3.0.0.1
 



Tutorial #10 - baseSim 3D Robot Cell (3DVRML)
[ Ref: BSIM-TUT-010 ]
This tutorial provides an introduction into the use of baseSim's 3D functionality. At the end of the tutorial you will have created a simple baseSim model represented in 2D and 3D. The aim is to provide an introduction in how to create 3D objects in space using Virtual Reality Mark-up Language (VRML) and control those 3D objects. Covers baseSim 3.0.0.1

This tutorial requires baseSim 3DVRML.  


Tutorial #10 - baseSim 3D Robot Cell (3DVRML)

Online Catalogue > Free Tutorials


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Copyright © 2001, 2006 ibright Ltd. All rights reserved. Last modified 10-Nov-2003 16:54

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